This presentation introduces two games that can be used to collect sketch samples as well as associated metadata or textual description for context. The first is Picturephone, which is very similar to the party game of the same name, except that it is played on a website and players can submit either new descriptions for drawing, new drawings from concepts or rate drawings. The second game is Stellasketch, a game which asks a user to draw an image based on a prompt which other players will then see and use as a clue to figure out the current theme of image prompts. Both games would provide traditional sketch samples, that stroke and timestamp information, as well as ratings and descriptions, all of which are useful elements to data for use in training sketch recognition systems.
Discussion
Systems such as this are some of my favorite topics in computer science. The use of people as "Mechanical Turks" while at the same time entertaining them and providing solid data is a very appealing idea. If you can present people with motivation to help solve problems that are inherently human, while at the same time keeping the task straight forward and engaging you will have no lack of useful data. Imagine if solving puzzles in your favorite game actually solved real world problems at the same time, wouldn't it be ten times more addictive and interesting to play? (I am looking at you PopCap!)